Ravensword was released at 4am PST this morning.
It has been a wonderful day |
|||
This is our first next gen iPhone title. It will give you more reason to want a 3GS.
Click Here for more info. |
|||
We had a lot of fun working on this, and it came out rather well. Definitely more interesting than the other lighters out there.
You can check it out on the app store by clicking here. |
|||
We're currently working on a soccer game for iPhone.
You can play an early prototype in your web browser by clicking here. |
|||
Snowball Fight is the first iPhone game we published ourselves. Its a simple 3D arcade shooter that uses the accelerometer for aiming and a simulated physics on your snowballs. It's pickup and play fun for everybody. Artwork was by Bill Hickman, and sound by MonsterCat studio.
You can get it for your iPhone Here Check it out...its fun! |
|||
iDreidel is an iPhone game that is a beautiful physics simulation of a Dreidel. I did the programming for it, and the artwork was done by Chuck Toussieng. This was a contract job for Artamata, Inc.
You can get it for your iPhone Here |
|||
Zone Patrol started life as a racing/combat game game designed to make working out on an elliptical trainer entertaining. Sensors were attached to the trainer to control the ship and provide thrust based on how hard you were pedaling. It's an unfinished proof of concept that we hope to flesh out in the second half of 2009.
It's free to download: For Windows Click Here to Download For OSX: Click Here to Download |
|||
Pickle Panic was our very first game, and was completed by me as a way to evaluate the Unity game engine during the 30 day trial. Considering I had no experience with Unity or C# at the time, it didn't come out too bad.
It's free to download: For Windows Click Here to Download For OSX: Click Here to Download |
|||
Time for the web site to get a little love. Installed and configured Drupal. It's an ugly baby at this point, but it'll get better. |
|||








